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- Readme-file:
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- Popcorn is a scrolling "maze-game" that consists of 25 levels.
- You play the role of Jill, famous space-heroine.
- The objective of the game is to collect popcorn for your popcorn-powered rocket.
- The popcorn are spread out all over the planet,and are popping slowly on the hot surface.
- Jill also has to look out for the three types of creatures that live on the planet.
- If Jill gets hit by a creature, she will lose one life and and float up in the air for
- a couple of seconds. During that time, you can still move Jill and for instance
- move her away from the creature (just a bright idea).
-
- You'll get 100 to 500 points for each popcorn taken, depending on how much they've "popped".
- If you wait for too long time, the popcorn will burn, and then you won't get more than 50
- points for them.
-
- Some popcorn may become bonus gems.
- A red gem will transform Jill into "Super-Jill", which simply means that she will be able to run
- double as fast as she could before. This effect will last until she gets to the next stage.
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- An orange gem will give Jill an extra life.
- A light blue gem will warp Jill three levels forward.
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- Gems will also, if left too long, become burnt popcorn.
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- When playing this game, you might be surprised of a thing.
- When you've played level 3,you will jump directly to level 5.
- That's because level 4 is a bonus level, which can only be reached with a warp from level 1.
- Levels 8,12,16,20 and 24 are also bonus levels, which means you can only get there with a warp from level
- 5,9,13,17 or 21.
- On the bonus levels, there are at least two extra lives hidden somewhere.
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- Apart from all this, there's also a time limit to keep track of.
- When the countdown has gotten down to zero, every popcorn will burn quite rapidly.
-
- The rules aren't as complicated as they may seem. You can happily forget
- most of them and simply play this as a 25-stage scrolling Pacman-clone.
-
- The criticism I've gotten about this game is mainly about the joystick
- control, since all joystick directions have been "shifted" 45 degrees.
- You may need 20 minutes to get used to it. You may also need a good
- joystick.
- It shouldn't be THAT complicated, though, since games like Clown-O-Mania
- have exactly the same way of controlling the main character.
- Anyway, pull the joystick UP-DOWN-LEFT-RIGHT and NOT along the diagonals.
-
- To exit the game, simply push left mouse button.
- (Does only work when playing, not from the title screen.)
-
-
- Looking up on what I've just written, I suddenly realize I've done no bragging whatsoever.
- So here you've got some technical facts:
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- "Multidirectional smooth scrolling",
- "50 frames of animation/second"
- och "over 40 colors onscreen"!!!!!
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- This game was more-or-less completely made by Martin Rebas, which means I did the coding
- (Devpac Assembler), graphics and all the rest, with the exception of the music,
- which was made by Magnus Järlbrink. I sincerily hope that he will
- recover from the nervous breakdown he got when he got to know what had
- happened to his soundtrackered tune.
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- To be able to play this game, you must have more than 400 kb of free chipmem.
- (Don't try to start it from Workbench unless you've got 1 MB chip!)
- This game works well with Amigados v2.xx .
- On an Amiga 3000 the music gets messed up but the game itself
- will work.
- If the in-game colors clash on your £2500 monitor, feel comfort in knowing
- that they look nice on the 14" TV in my room.
- Don't expect any incredible end-of-game sequence.
- There isn't any. There wasn't any memory left.
-
-
- Hope you like this game and that this text doesn't contain too many
- grammatical errors!
-
- Martin Rebas
- Osternasvagen 17
- 431 36 MOLNDAL
- SWEDEN
-
- I suppose that's it.
-
- --- Martin Rebas
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